Monthly Archives: June 2013

TeamCity: Improve Build Times with Compressed Artifacts

This is a cross-post from http://blogs.jetbrains.com/teamcity/2013/06/04/improve-build-times-with-compressed-artifacts/ Do you work with build chains and artifact dependencies? Do you wonder why it takes so much more build time when your artifacts get bigger and bigger? You probably have the same potential for improvement … Continue reading

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Teststrategien für C# Async/Await

Auf der Basta! 2012 erklärte Britta Labud, Software-Ingenieurin bei bbv Software Services, wie in asynchronen Umgebungen getestet werden kann. Dazu zeigte sie diverse, allgemeine Teststrategien und besonders solche, die sich effektiv auf die neuen Befehle Async/Await anwenden lassen.

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Embedded Scripting mit Lua

Software muss immer flexibler werden, dies gilt auch für den Bereich Embedded. Zunehmend läuft Software auf 32-bit-Systemen und hat immer mehr Anforderungen zu erfüllen. Es besteht nicht nur der Wunsch nach agiler Softwareentwicklung, die Software selbst soll auch auf einfache … Continue reading

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Legacy Code and Now What?

Every day is a ground hog day. It is eight o’clock in the morning. You come into the office, look at the Scrum board of your current project and pick the next task of the user story with the highest … Continue reading

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Clean Code Cheat Sheet

It took me about one and a half year to update my cheat sheet about clean code and TDD. But now, it’s here. The cheat sheet has grown quite a bit and now contains principles, patterns, smells and guidelines for … Continue reading

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